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Protecting Play: The Legal Architecture of Intellectual Property in Indian Video Gaming

Deepak
Deepak Member Posts: 1
Today's gaming is no longer just for children; it has also become a global, $522 billion business. Gaming's rank as one of the preferred leisure activities by many people of all ages represents an explosion of digital leisure activities in the age of technology. Over the last five years, the e-Sport and mobile gaming markets have captured a substantial market share of the entertainment segment. Gaming became a profitable industry in the mid-1990s, and since then, it has increased rapidly after 2000. Since 2000, India has had a tremendous increase in its digital gaming sector.


The Indian gaming industry continues to expand rapidly and is projected to earn nearly $9.1 billion (9000 Crore) by the 2028-29 financial year. In the FY 2024 financial year, India's digital gaming industry was $3.8 billion (3800 Crore), which is an increase of 23% from the previous year. India also leads other large mobile gaming nations, such as the USA and Brazil, with over 20% more mobile downloads than any of those countries. Ninety (90%) per cent of the games downloaded by users in India are mobile games, compared to just thirty-seven (37%) per cent in the USA and sixty-two (62%) per cent in China.


To sustain this rapid development, the government of India has created several initiatives aimed at regulating its gaming industry, including the establishment of Self-Regulating Bodies (SRB) as outlined in the Information Technology Rules of 2023. Such initiatives are meant to achieve a balance between innovation and regulation. Intellectual Property Rights (IPRs) are an important tool for protecting the creative works of developers within the evolving landscape of the gaming industry; they also facilitate financing for investment in the sector and provide game developers with the ability to establish competitive advantages over time.


Understanding Intellectual Property Rights

Intellectual Property Rights (IPR) are laws that give creators or authors the ability to control how their creations are used, marketed and sold without their express permission. In a nutshell, by recognising the rights of creators in this way, the IPR system assures that the creator retains control over all aspects of their work for a certain amount of time after they create it.


For video game developers, IPR provides a way to make money from what they've created as well as a way to secure their creations from people trying to copy them illegally and also to build a brand that represents their work. Since video games contain many different kinds of creative (e.g., the characters and storyline) and technical (e.g., computer code and graphics) elements, a developer can combine the different types of IPR that exist into a complete legal protection scheme for all the various elements contained in a video game.


The types of Intellectual Property Rights that are primarily utilised in the video game industry are:


Copyrights

Trademarks

Patents

Trade Secrets


All four of these forms of intellectual property rights support the overall legal structure necessary to protect an original piece of creative expression and the innovative technology used to create it.





Need for Intellectual Property Rights in Gaming

The video game industry is built on a foundation that includes originality, creativity, and advances in technology. Although there is currently no specific regulatory framework in India that regulates video games exclusively, the various elements that make up video games are protected by existing intellectual property laws. The protection of intellectual property (IP) to an extent serves as a basis for providing legal protection for gaming content, allowing developers to maintain ownership of their IP and to gain the rewards associated with creating something new and innovative.


Copyright Protection in Video Games

Copyright in India protects video games just like it protects other types of "Creative Works" as defined under the Copyright Act of 1957. Copyright will be granted to all softwares and video games are created with the aid of those softwares therefore they will have copyright for all video games. Various elements of a Video Game will be protected under the Copyright Law at different levels of copyright protection, as specified in Section 14 of the Copyright Act, 1957.


The following elements of a Video Game may receive Copyright protection:


The Plot and Plot Structure of a Video Game

Characters (Visually & Artistically) in a Video Game

Music and Sound Effects used in a Video Game

Visual Elements / Graphics of a Video Game

Segments of Source Code


Thus, as per the above definitions, each Video Game is also defined as a "Creative Work." According to Article 2 of the Berne Convention, Video Games are protected under the Copyright Act of 1957.


The Copyright (Amendment) Act of 1994 extended the copyright protection of computer programs to include copyrighting video games as well. The law states that, under copyright law, the author of any work made with a computer program is also the author of the program itself. Consequently, a Video Game Developer is, therefore, the creator of the Programming Language used to develop the Video Game and the original Source Code of that Video Game.

As a result, Copyright Owners of Computer Programs can protect both their Computer Programs and Literary Works through copyright.